And against those remarkably high standards, the game falls completely flat.Īny fair assessment also needs to take the troubled development cycle into account when judging this game. It’s only natural that The Wrath of Cortex would be compared to it, being the first main Crash game post-Naughty Dog. Why? Because of the comparisons with the original trilogy. It’s rightfully criticised for its shortcomings, but people are often too quick to dismiss the entire game outright. I get the sense that this is a game that is overly hated. The Wrath of Cortex is a game that I played the entire way through and probably would do again. Perhaps most importantly, I can’t say I didn’t have fun with it. Even before my recent runthrough, the theme to Wizards and Lizards was one I could still remember from my first playthrough of this game about fifteen years ago. Not only does each level have its own theme, the songs are catchy and upbeat too. And the soundtrack is one of the best in the entire series. Similarly, the Atlasphere levels are some of the most fun I’ve had in a Crash game to date. The actual platforming sections are consistently solid, even if they often seem few and far between. For all its flaws, it manages to get a few things right. Saying that, The Wrath of Cortex isn’t a completely irredeemable game either. Even worse, The Wrath of Cortex has a horrible tendency to shoehorn a vehicle section mid-way through a level, which completely disrupts the flow of the game. Look at the vehicles – there are way too many of them, which means most appear only a handful of times. The Wrath of Cortex tries to cram too many concepts into a relatively short run-time, and most end up coming out half-baked as a result.
The biggest mark against it though, is that it’s completely unfocused.
But they’ll be followed by messes that shouldn’t have made it past quality assurance. You’ll have levels that are well-designed, with amazing environments and solid platforming, that are actually fun to play. There are also wild fluctuations in quality.